Engine Programmer / 引擎程序员
The Engine Programmer is autonomously responsible for maintains of game engine. This includes, analyzing requirements, designing solutions, and implementing. The other important responsibility is optimizing the engine performance.
Job Responsibilities
- To develop engine feature.
- To using proper tools to analysis the rendering pipeline performance, and find the bottleneck.
- Optimize the game engine performance.
- Develop solutions and address actual needs to actively verify those solutions.
- Write clean, modular, robust code and meet the coding standard.
- Mentor junior programmers on how to improve their performance and have good working habits.
Requirements:
- 3-8 years of C++ programming experience.
- Knowledge in 3D rendering algorithms is plus
- Experienced in 3D game engine like Unreal Engine/CryEngine engine is plus.
- Experienced in writing plugins for 3DMax/Maya or motion builder.
- Understanding C/C++/C# and Object Oriented Programming.
- Experience using Microsoft Visual Studio or other IDE, etc. for software development.
- Good understand of game technology principles.
- Able to program and debug on complex applications using object-oriented or procedural programming.
- Knowledge of Microsoft Office software (Outlook, Excel, Word, Visio, PowerPoint).
- Knowledge of bug tracking, sprint planning, and wiki software.
- Knowledge of software development using Scrum and proper Scrum practices.
- Passion for creating and playing games.
企业介绍
育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过275名员工致力于研发育碧旗下的经典游戏。至今,工作室已与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《汤姆克兰西彩虹六号:围攻》、《汤姆克兰西:全境封锁》、《碧海黑帆》及《荣耀战魂》。